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Navigator.getGamepads() - Web APIs
the navigator.getgamepads() method returns an array of gamepad objects, one for each gamepad connected to the device.
... elements in the array may be null if a gamepad disconnects during a session, so that the remaining gamepads retain the same index.
... syntax var gamepads = navigator.getgamepads(); example window.addeventlistener("gamepadconnected", function(e) { var gp = navigator.getgamepads()[e.gamepad.index]; console.log( "gamepad connected at index %d: %s.
Using the Gamepad API - Web APIs
the gamepad api is a way for developers and designers to access and use gamepads and other game controllers.
...in addition to these events, the api also adds a gamepad object, which you can use to query the state of a connected gamepad, and a navigator.getgamepads() method which you can use to get a list of gamepads known to the page.
... in firefox, gamepads are only exposed to a page when the user interacts with one with the page visible.
...And 22 more matches
Implementing controls using the Gamepad API - Game development
eventually, extra drivers and plugins allowed us to use console gamepads with desktop games — either native games or those running in the browser.
... which gamepads are best?
... the most popular gamepads right now are those from the xbox 360, xbox one, ps3 and ps4 — they have been heavily tested and work well with the gamepad api implementation in browsers across windows and mac os x.
...And 6 more matches
Index - Web APIs
WebAPIIndex
1448 gamepad api api, experimental, gamepad api, games, overview the gamepad api is a way for developers to access and respond to signals from gamepads and other game controllers in a simple, consistent way.
... it contains three interfaces, two events and one specialist function, to respond to gamepads being connected and disconnected, and to access other information about the gamepads themselves, and what buttons and other controls are currently being pressed.
...the gamepad api is a way for developers and designers to access and use gamepads and other game controllers.
...And 4 more matches
Gamepad API - Web APIs
the gamepad api is a way for developers to access and respond to signals from gamepads and other game controllers in a simple, consistent way.
... it contains three interfaces, two events and one specialist function, to respond to gamepads being connected and disconnected, and to access other information about the gamepads themselves, and what buttons and other controls are currently being pressed.
... gamepadevent the event object representing events fired that are related to gamepads.
... extensions to other interfaces navigator navigator.getgamepads() an extension to the navigator object that returns an array of gamepad objects, one for each connected gamepad.
Index - Game development
29 implementing controls using the gamepad api controls, gamepad api, gamepads, games, javascript, controllers the gamepad api is very easy to develop with.
...in this series of articles we will show you how you can approach building a game that can be played using touchscreen smartphones, mouse and keyboard, and also less common mechanisms such as gamepads.
... 31 desktop gamepad controls controls, desktop, gamepad api, gamepads, games, javascript, controllers that's it!
Gamepad.buttons - Web APIs
WebAPIGamepadbuttons
the value property is a floating point value used to enable representing analog buttons, such as the triggers on many modern gamepads.
... syntax readonly attribute gamepadbutton[] buttons; example the following code is taken from my gamepad api button demo (you can view the demo live, and find the source code on github.) note the code fork — in chrome navigator.getgamepads needs a webkit prefix and the button values are stores as an array of double values, whereas in firefox navigator.getgamepads doesn't need a prefix, and the button values are stored as an array of gamepadbutton objects; it is the gamepadbutton.value or gamepadbutton.pressed properties of these we need to access, depending on what type of buttons they are.
... function gameloop() { if(navigator.webkitgetgamepads) { var gp = navigator.webkitgetgamepads()[0]; if(gp.buttons[0] == 1) { b--; } else if(gp.buttons[1] == 1) { a++; } else if(gp.buttons[2] == 1) { b++; } else if(gp.buttons[3] == 1) { a--; } } else { var gp = navigator.getgamepads()[0]; if(gp.buttons[0].value > 0 || gp.buttons[0].pressed == true) { b--; } else if(gp.buttons[1].value > 0 || gp.buttons[1].pressed == true) { a++; } else if(gp.buttons[2].value > 0 || gp.buttons[2].pressed == true) { b++; } else if(gp.buttons[3].value > 0 || gp.buttons[3].pressed == true) { a--; } } ball.style.left = a*2 + "px"; ball.style.top = b*2 + "px"; v...
GamepadButton - Web APIs
properties gamepadbutton.value read only a double value used to represent the current state of analog buttons, such as the triggers on many modern gamepads.
... example the following code is taken from my gamepad api button demo (you can view the demo live, and find the source code on github.) note the code fork — in chrome navigator.getgamepads needs a webkit prefix and the button values are stored as an array of double values, whereas in firefox navigator.getgamepads doesn't need a prefix, and the button values are stored as an array of gamepadbutton objects; it is the gamepadbutton.value or gamepadbutton.pressed properties of these we need to access, depending on what type of buttons they are.
... function gameloop() { if(navigator.webkitgetgamepads) { var gp = navigator.webkitgetgamepads()[0]; if(gp.buttons[0] == 1) { b--; } else if(gp.buttons[1] == 1) { a++; } else if(gp.buttons[2] == 1) { b++; } else if(gp.buttons[3] == 1) { a--; } } else { var gp = navigator.getgamepads()[0]; if(gp.buttons[0].value > 0 || gp.buttons[0].pressed == true) { b--; } else if(gp.buttons[1].value > 0 || gp.buttons[1].pressed == true) { a++; } else if(gp.buttons[2].value > 0 || gp.buttons[2].pressed == true) { b++; } else if(gp.buttons[3].value > 0 || gp.buttons[3].pressed == true) { a--; } } ball.style.left = a*2 + "px"; ball.style.top = b*2 + "px"; v...
Implementing game control mechanisms - Game development
in this series of articles we will show you how you can approach building a game that can be played using touchscreen smartphones, mouse and keyboard, and also less common mechanisms such as gamepads.
... desktop gamepad controls — the gamepad api rather usefully allows gamepads to be used for controlling web apps on desktop/laptop, for that console feel.
GamepadButton.value - Web APIs
the gamepadbutton.value property of the gamepadbutton interface returns a double value used to represent the current state of analog buttons on many modern gamepads, such as the triggers.
... syntax readonly attribute double value; example var gp = navigator.getgamepads()[0]; if(gp.buttons[0].value > 0) { // respond to analog button being pressed in } value a double.
Inputs and input sources - Web APIs
see supporting advanced controllers and gamepads in webxr applications for more detailed information.
... for details on the gamepad mapping as well as the other differences how the use of the gamepad object and its children differs from its use in the gamepad api, see the article supporting advanced controllers and gamepads in webxr applications.
WebXR Device API - Web APIs
other input devices such as keyboards, mice, and gamepads are not presented as xrinputsource instances.
... supporting advanced controllers and gamepads in webxr applications webxr uses the gamepad object to describe the controls available on complex input devices (such as hand controllers with multiple buttons and/or axes) and gamepad-like devices.
Introduction to game development for the Web - Game development
gamepad api if you want your users to be able to use gamepads or other game controllers to work your game, you'll need this api.
Building up a basic demo with the PlayCanvas engine - Game development
built for modern browsers, playcanvas is a fully-featured 3d game engine with resource loading, an entity and component system, advanced graphics manipulation, collision and physics engine (built with ammo.js), audio, and facilities to handle control inputs from various devices (including gamepads).
Building up a basic demo with PlayCanvas - Game development
playcanvas engine built for modern browsers, playcanvas is a fully-featured 3d game engine with resource loading, an entity and component system, advanced graphics manipulation, collision and physics engine (built with ammo.js), audio, and facilities to handle control inputs from various devices (including gamepads).
Desktop gamepad controls - Game development
the list of supported devices is also quite extensive — most popular gamepads (e.g.
Gamepad.axes - Web APIs
WebAPIGamepadaxes
syntax readonly attribute double[] axes; example function gameloop() { if(navigator.webkitgetgamepads) { var gp = navigator.webkitgetgamepads()[0]; } else { var gp = navigator.getgamepads()[0]; } if(gp.axes[0] != 0) { b -= gp.axes[0]; } else if(gp.axes[1] != 0) { a += gp.axes[1]; } else if(gp.axes[2] != 0) { b += gp.axes[2]; } else if(gp.axes[3] != 0) { a -= gp.axes[3]; } ball.style.left = a*2 + "px"; ball.style.top = b*2 + "px"; var start = raf(game...
Gamepad.connected - Web APIs
WebAPIGamepadconnected
syntax readonly attribute boolean connected; example var gp = navigator.getgamepads()[0]; console.log(gp.connected); value a boolean.
Gamepad.id - Web APIs
WebAPIGamepadid
syntax readonly attribute domstring id; example window.addeventlistener("gamepadconnected", function() { var gp = navigator.getgamepads()[0]; gamepadinfo.innerhtml = "gamepad connected at index " + gp.index + ": " + gp.id + "."; }); value a string.
Gamepad.index - Web APIs
WebAPIGamepadindex
syntax readonly attribute long index; example window.addeventlistener("gamepadconnected", function() { var gp = navigator.getgamepads()[0]; gamepadinfo.innerhtml = "gamepad connected at index " + gp.index + ": " + gp.id + "."; }); value a number.
Gamepad.mapping - Web APIs
WebAPIGamepadmapping
syntax readonly attribute domstring mapping; example var gp = navigator.getgamepads()[0]; console.log(gp.mapping); value a string.
Gamepad.timestamp - Web APIs
WebAPIGamepadtimestamp
syntax readonly attribute domhighrestimestamp timestamp; example var gp = navigator.getgamepads()[0]; console.log(gp.timestamp); value a domhighrestimestamp.
Gamepad - Web APIs
WebAPIGamepad
a gamepad object can be returned in one of two ways: via the gamepad property of the gamepadconnected and gamepaddisconnected events, or by grabbing any position in the array returned by the navigator.getgamepads() method.
GamepadButton.pressed - Web APIs
syntax var ispressed = navigator.getgamepads()[0].pressed; example var gp = navigator.getgamepads()[0]; // get the first gamepad object if(gp.buttons[0].pressed == true) { // respond to button being pressed } value a boolean.
GamepadEvent - Web APIs
the gamepadevent interface of the gamepad api contains references to gamepads connected to the system, which is what the gamepad events window.gamepadconnected and window.gamepaddisconnected are fired in response to.
Fundamentals of WebXR - Web APIs
webxr additionally provides support for accepting inputs from control devices such as handheld vr controllers or specialized mixed reality gamepads.
Rendering and the WebXR frame animation callback - Web APIs
the third and final type of input is the traditional non-xr input device such as keyboards, mice, trackpads, touch screens, and non-xr gamepads and joysticks.
XRSession.inputSources - Web APIs
keyboards, gamepads, and mice are not considered webxr input sources.